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DREAMM, a new x86 (Windows only) emulator specifically for LucasArts SCUMM games
https://aarongiles.com/dreamm/
But we already have ScummVM ...?
https://aarongiles.com/dreamm/#faq
DREAMM... is great! It's not strictly *necessary* but it fills a niche that is basically me-shaped: wanting to play the old LucasArts games as accurately to the original as possible, with the affordances of a custom-built wrapper. It's so quick to get Monkey 2 up and running with MT-32, or get Curse running... at all... with all the menus and iMuse working accurately.
Is this written from scratch, i.e. without ScummVM code? Also, I wish someone would make a SCUMM interpreter for old, OCS Amigas, at least for the older games up to Monkey2/Indy4. The ports by Lucasfilm back then were not good...
It's an actual machine emulator. ScummVM isn't.
Oh I see. I also foresee that Mr Giles will get some problems if he doesn't share source code. I assume that he is using some open source libraries or projects in there -- or maybe I am mistaken. However I doubt he wrote a DOS & Win32 emulation layer from scratch, together with all the other emulated hardware -- but of course I could be wrong, and maybe he did! I can see people writing their own emulators, but the scope that his project covers seems HUGE.
This guy wrote an OPL2 emulator for Mac in the 90s, just so Dark Forces on a Mac would sound the same as on the bare bones PC. He's got 30 years of experience of porting things to other platforms (which I still believe is his occupation, as well as being a big contributor to MAME). I don't have a reason to doubt him.
Oh, and I guess I also have to mention the guy worked on VirtualPC.
ok, that’s cool! There are some very talented people in the emulation scene.

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